Godzilla: King of the Monsters

It was a thrill helping re-imagining some of the most iconic monsters in film history. I was tasked to produce some early design explorations at Studio ADI, to find a new, original and realistic look for these beloved creatures.

Godzilla: King of the Monsters

The crypto-zoological agency Monarch faces off against a battery of god-sized monsters, including the mighty Godzilla, who collides with Mothra, Rodan, and his ultimate nemesis, the three-headed King Ghidorah.

Godzilla: King of the Monsters - Trailer

The crypto-zoological agency Monarch faces off against a battery of god-sized monsters, including the mighty Godzilla, who collides with Mothra, Rodan, and his ultimate nemesis, the three-headed King Ghidorah.

My design work for Godzilla: King of the Monsters

A video showing the concept designs I did for the film.

King Ghidorah

The task was to create a new, original and realistic version of King Ghidorah. To visualize its extraterrestrial origin, I experimented with a radically different look which was less earthly and much more alien. It ended up a bit too far from the original Toho design, but it was fun to explore a different take.

Head Exploration V01

Very early head exploration. The production wanted to see different design options, therefore I had much creative freedom in these early concepts. I tried to come up with a new and fresh take on how we usually picture a dragon. My main goal was to capture King Ghidorah’s extraterrestrial origin in this concept.

Head Exploration V02

A more Cobra looking design of King Ghidorah, that has a body covered with massive golden scales and rows of spines run down the neck. Some elements of this version made it into the final design.

Head Exploration V02

Close-Up

Head Exploration V03

A more terrifying looking take on the golden dragon, with a mouth lined with dagger-like teeth and a forked tongue.

Head Exploration V04

Rodan

Early Rodan concept design I did at the very beginning of the production. The note I received was to lean the design closer on today's bird-family and not resemble too much of a Pterodactyl or dinosaur. Director Michael Dougherty handed a photo of a Vulture, he really liked, that I used as reference.

3D Maquette

Keyshot render of my ZBrush model.

3D Maquette

Keyshot render of my ZBrush model.

3D Maquette

Keyshot render of my ZBrush model.

3D Maquette

Keyshot render of my ZBrush model.

Christmas Card

My annual Christmas Card from 2019.